Custom Npcs – Changelog
1.7.10c Forum post
- Dialog wheel return
- Natural spawning rewrite (still in WIP)
- Puppet job
- Command now uses @p @a
- Dialog can use @npc
- Attack/kill/killed lines now have @target
- Skin url
- Guard specific target
- Sitting on chairs and couches
- Soulstones (makes companions/followers autofollow the spawner)
- Followers can be set to infinite days
- Wandering npc interact option
- Explosion resistance
- Lines when killing
- New animations: crawling, hug
- Linked npcs (edit one npc edit all linked ones)
- Rewritten clonesnpcs.dat to seperate readable .json files
- Rewritten playerdata/dialogs/quests to .json
- Ignore nbt option for traders/quests/recipes
- Potion immune option
- Moved walkingspeed from stats to ai walking menu
- No movement option
- Companion is useable (about 40% done, so still a WIP)
- Follows player who spawns him from the soulstone
- Needs food
- Can level talents
- Has a workable backpack
- Tools it uses break
- Can only wear certain armor/weapons after leveling
- Can grow from baby to adult
- More compatible inventory tabs
- More scripting options
- Crash and bug fixes
1.7.10b Forum post
- Signed book block can be edited again by right clicking with the wand
- Server sided clones
- Added commands: /noppes config icemelts false and /noppes config vinegrowth false
- Item quests ignore item damage option
- Border blocks copy data from adjacent blocks
- lots of bug fixes
- Remove clone fix
- Item render fixes
- Disable blocks crash fix
- Pony fixes
- and more
1.7.10 Forum post
- More scripting options
- Chunkloader job
- Natural despawn option
- More quest/dialog availability options
- a /noppes config command
- book block now acts like a normal book
- Bug fixes
1.7.2-2 Forum post, Update video
- Redone model selecting, including a way to select any ingame model
- Option to have different behavior during the night
- Mail can now be send with items
- New 2 for 1 trading (linked trading)
- Conversation job/text colors
- Boss removed
- Option to ignore cobwebs
- Natural spawning option
- Redone Dialog GUI. You can select the old on in the config file if youd rather have the wheel
- Mounter tool, so you can mount clones on any entity (you can also mount yourself on anything)
- AreaKill quest (same as kill quest only also completes for surrounding players)
- Item quest keep items
- Updated quest log
- A ton of new blocks, any blocks with wool can be recolored using dye
- Some new items
- Enchantments for staff and guns
- Commands /noppes
- Permissions for people that use MCPC+
- Scripting support (javascript, python, ruby, php, scala and more)
- Lots of bug fixes
- Probably some features I forgot to mention
1.7.2 Forum post
- Update to 1.7
- Sounds system got changed. To add sounds you need to create a sounds.json just like with resource packs
- Make sure you update to 1.6.4 and open your existing worlds if you dont want to loose your items and blocks
1.6.4 Complete revision log, Forum post
- 1.7 compatibility fix (use the latest 1.6.4 version first if you dont want to loose items or blocks in 1.7)
- Area quests
- Cloner tabs
- Mailman role
- Dialogs can send mails
- Quests can send mails
- Mails can start quests
- Spawner job
- More work on boss job (still not done)
- Slay command (alternative for butcher and killall)
- More included sounds
- Edit villagers with the npc wand
- Availability with levels
- Conversation job
- Dialogs can have commands as well
- Bug fixes
- Changes texture/music location from .minecraft/assets/customnpcs to .minecraft/customnpcs/assets/customnpcs
- Optimized some stuff
- Added dirty fix for command dialog option on mcpc+ servers
1.6.2 Complete revision log, Forum post
- Rewrote texture loading
- Rewrote sound/music loading
- Added sounds to npcs
- Added sounds to lines
- Added music to dialogs
- Combined npc cloner and mobspawner(can now clone normal mobs and create spawners from npcs)
- Quests can now be automatically started after finishing another quest
- Added option to disable auto health regen
- Added resistances (knockback, melee, arrow)
- Added tactical attack variations(Rush, Dodge, Surround, Ambush, Stalk)
- Npc can now sprint
- Getting indoors fixed
- Added Enderman model
- Added Golem model
- Boss role start(not finished)
- Lots of 1.6.2 bug fixes
- Lots of general bug fixes
- Lots of ai fixes
1.5.2
- A whole lot of projectile customizations
- Finished working on faction points
- Rewrote most quest quis
- Reworked some items
- Incomplete boss role, currently only displays mobs health, will do more in the future
- Added some new items(crossbow, musket, slingshot)
- More things can be translated
- Respawn works again
- Added a config option to allow npcs to use op commands
- Added option in recipes to ignore item damage
- Pony fix
- Npcs can now be tinted certain colors
- Factions can now be hidden from a players faction list
- A few minor bug fixes
1.5.1
- Lots of bug fixes
1.5 beta update forum post
- update to 1.5
- redone dialog setup gui
- added faction points (not entirely done yet)
- bunch of bug fixes
- more attack options(more to come)
- immunities
- moving paths
- gave the items their own tabs
- more translatable things
- ai improvements
- – better pathing
- – opening doors/breaking doors
- – proper togglable swimming
- – seeking shelter
1.4.6/1.4.7
- No changes
1.4.5
- Bug fixes
1.4.4
- Added dragon model, isnt fully animated yet
- Added slime model, cant jump around yet
- Added Permissions
- Dialog command option, which is pretty much the same as an command block
- You can now set npcs to use a player texture.
- Couple more items
- A blood block, has 3 blood textures which show depending on what direction you face when placing it.
- A bunch of fixes
1.4.2 v1.0
- Right clicking with the npc wand into the air will bring up a new menu
- This menu show nearby npcs and you can select them to edit/delete or reset their position
- This menu also has a freeze option. This will freeze all npcs in place and disable all redstoneblocks
- Fixed bard
- Fixed transporter
- Lots of other bug fixes
1.4.2 v0.6
- Crash and bug fixes
- Update to 1.4.2
- Redone some guis
- Guards wont attacked tamed pets animals anymore when set to attack animals
1.3.2 v1.0
- Re-added quests
- Re-added and redone playerdata
- Anvils been replaced by a Carpentry Bench
- You can now add recipes to the Carpentry Bench
- Faction guis have been redone
- Add kill quests
- Machine gun now works
- Staffs now shoot magic and use mana for amunition
- The gunChainsaw is not supposed to shoot, gave it explosion particles when you hit something to confuse people even more 😀
- Added a bunch of quest items
- Texture notes: I seperated the armors and put them in their own armors.png and rearranged the items.png
- Translator notes: More things can be translated now. Ive put the translations on my dropbox if you want acces pm me your dropbox mailadress
1.3.2 v0.9.5
- Dialogs readded
- Bard fixes
- Dead body fixes
- More items
- Armors
- Added CZ,PL,DE language support
- Some items are now thrown in 3d by npcs
- Lots more bug and crash fixes
1.3.2 v0.9
- Re added bank
- Re added redstone block
- Re added mobspawner
- Added naga and enderchibi
- Fixed npcs not doing damage on peacefull
- Models size limit is now 30 up from 15
- Rewrote faction, transport adding/editing/removing. Should now have less problems when multiple people are editing them at once.
- Redone respawning, should now work properly
- Redone the items. They will now show correctly in your hand.
- Added armor. All modded armor from other mods should show up properly now
- Shield now absorbs damage when you block
- Guns use ammo
- Added an anvil block. Only a visual thing atm. It does nothing. If you think you can make a better model for it let me know.
- Couple of server crash fixes
- Updated to forge 4.1.x
1.3.2 v0.8
- Re-added transporter
- Re-added bard though its not entirely done yet (Does not play music properly yet. You can set them up)
- More modern items (The guns are a work in progress aquire feedback on them)
- Fixed server faction bugs
- Fixed server crashing when using the cloner
- Fixed bug where followers with the guard role were spamming attacklines.
1.3.2 v0.7
- Fixed follower bugs
- Added Trader (you will need re setup him)
- Trader now always checks the damage value not only for wool blocks
- Now when you hover over the currency it will properly show you what item it is.
- Dagger,Spear,Scythe,BattleAxe now do damage and take damage when used by players similiar to a sword
- CustomNPCs can now be run from a minecraft_server.jar with forge installed. (You use the same customnpcs.zip for that, forge is awesome like that)
1.3.2 v0.6
- Re-added follower role
- Re-added itemgiver job
- Various faction bugs fixed
- Various crash fixes
- Various other fixes
- More items with a huge thanks to Eliwoord407
1.3.2 v0.5
- Modloader nolonger required, using forge now
- some crash fixes
- Re enabled factions
- Re enabled lines
- Re enabled jobs: guard and healer
- Added a lot of items
0.13.4
- Update to 1.3.1
- Removed lots of functions that dont work yet.
- Lots of bug, not recommented to be used, by people who already have maps, without backuping
0.13.3
- Instant quest completion option
- Added availability day/night option
- Redstone block fixes?
- Transporter and Bank playerdata can now be changed ingame
- Npcs should less likely walk into fire now
0.13.2
- Added dancing movement option thanks to KodaichiZero
- Added bunny for furry
- Fixed quest progress not saving
- You can now delete dialog and quest progressing ingame, see global->playerdata
- Bunch of crash fixes
- The bank from 0.11.10 should now work with 0.13.2
0.13.1
- Added Bard job
- Added Healer job
- Added item mob spawner which allows you to make mob spawners and lets you spawn mobs (Also modded ones)
- Redone inventory
- Added a new block: npc redstone block which activates if you come near it
- Redone itemgiver and its now a job nolonger a role
- Added elf model
- Added crystal model
- More textures
- the wand and cloner can nolonger be crafted by default
- in .minecraft/config/CustomNpcs.cfg(Added quests
- Added questlog use L to show the questlog
- Dialogs can now be unlocked and locked
- Guard is now a job nolonger a role
- Mercenary is now renamed to Follower they can nolonger attack, but can now be ordered to wait
- Added some items to make the npcs hold. (can be disabled in the .minecraft/config/CustomNpcs.cfg)
- tons of bug fixes
0.11.10
- Fixed some minor bugs
- Removed quests (shouldnt have been in there)
- Added some more textures
0.11.09
- Updated to MC 1.2.4
- Added pages in npc cloner increasing slots by 1000%
- Possible unix folder creation fix
0.11.08
- Attack line spam should be fixed
0.11.07
- Added orc model
- Fixed transport name game greeze
- Added female furry textures
0.11.06
- Bank fix
0.11.05
- Transport locations dissapearing fix
- Guard now has a extra option to attack everything else. Mostly aimed for making it attack mobs from other mods.
0.11.04
- Fixed transports not saving correctly
- Guards should now attack mobs from other mods
0.11.03
- Another dialog crash fix
0.11.02
- Dialog crash fix
0.11.01
- Head rotation fix
- Possible save fix
0.11.0
- Update to 1.2.3
- Transporters now have categories
0.10.24
- Transporter crash fix
- More furry textures
0.10.23
- Transporter role added
0.10.22
- Trader bug gix
0.10.21
- Added furry female model (has no textures yet)
- Some cloak display fixes
- Changed dialog option selection a bit
0.10.20
- Fixed faction edit/remove when nothing selected
- More textures
- Cloaks
0.10.19
- Fixed factions not attacking each other
- Fixed maxhealth not updating current health correctly
- Added some monster textures
0.10.18
- Fixed dialog option: quit/dialog. They were turned around
- Added horns to the furry model
- Names above models are no rendered at the correct height
0.10.17
- Added Dwarf Female
- Corrected armor bug on furry wings
- Fixed AttackWalkingSpeed
0.10.16
- And once more bank crash fix
0.10.15
- Another bank crash fix. Hopefully the last
- Added wings to the furry model
0.10.14
- Fixed stats attackspeed and attackrange being wrong
0.10.13
- Fixed furry armor
- Added monster(zombie) female/male model
- Added Skeleton model
0.10.12
- Global Bank crash fix
- Global Faction edit bug fix
- Redone Main gui
- Added furry model
- Removed sitting correction
- Added Position X/Y/Z Offset
0.10.11
- Global Bank settings crash fix
0.10.10
- Bank halfing stack bug fix
- Added coloring for dialog options
- Added body rotation options:Full body rotation, head only rotation, no rotation, stalking
- No body rotation can rotate the head seperately
- Moved managing banks, factions and dialogs to the global settings.
0.10.9
- Fixed some mercenary bugs
- Dialogs now close when there are no options and you click
- Added 6 more slots to the trader
0.10.8
- Faction bug fix
- Added dialog select sound
0.10.7
- Fixed cursor showing when you use esc to close a dialog
- Added new option indicator in the dialog screen
0.10.6
- Fixed help eachother faction option not saving
- Possible guards bugging out fix
- More textures
0.10.5
- Seperated dialog management and dialog selection for options. Hopefully that makes it easier to understand
- Dialog text now has a copy, paste and clear button
- You can now navigate through the text with left and right arrow keys
- New coin texture
- You can now set a dialog option as Is Quit Option
- Added {player} tag (like with the lines)
- Made the dialog wheel more responsive
- Added talk button to trader
0.10.4
- Small dialog texture fix
- Texture crash fix
0.10.3
- Small fix dialog, faction, bank fix where they didnt clear properly when switching worlds
0.10.2
- Added dialog cursor indicator
- You can now go through dialog options with asdw
- Added select button to dialog selection screen since double click was not clear enough
- Moved dialog option name to a seperate edit gui
- Fixed some stuff in the texture selection
0.10.1
- Crash fix
0.10.0
- Redone texture selection
- Texture can now be added to .minecraft/saves//customnpcs/mobs
- Added dialog system v0.5
- Bank bugfixes
- Added option to factions to not help each other when attacked
- Burning after respawn bug fix
- Added mercenary lines
- Added iron,gold,diamond coins
0.9.7
- Added Killed Lines
- Added option to hide body on death
0.9.6
- Added attack range
- Removed seeing names through walls
- Doubled number of clone save slots
- Fixed hit boxes for the bigger npcs.
- If a spawn egg is equiped as weapon it will spawn that creature instead of attacking
- Arrow damage is now sorta fixed. Its still not a fixed value it will do more damage when shot from certain angles.
0.9.5
- Fixed double // in textures
- Faction color should now show correctly
- Added Dont Attack Creepers option to guard
0.9.4
- Bank should really be fixed now
- Increased say range
0.9.3
- You can now delete banks
- Made the dwarf slight bigger and fatter
- Possible guard fix
0.9.2
- Another possible bank crash fix
0.9.1
- Bank crash fix
0.9.0
- Fixed trader currency not dissapearing
- Crash fix in faction gui
- Crash fix while saving
- Modified the dwarf model a bit again
- Added Bank
- Temporary removed InnKeeper
- Some more small bug fixes
- Changed tools color
- World lines are no slightly more regular
- You will only ‘hear’ the world lines if the npc can see you.
0.8.20
- Crash/ Textfield bug fix
0.8.19
- Pony crash fix
- You can now disable head movement
- Instead of north,east,south,west you can now set the Body Rotation in degrees
- There is now Sneak Standing and Sneak Moving
- Added a Dwarf Male Model
- Added the innkeeper role v0.5
- Implemented another possible fix to fix not seeing textures in select texture menu
0.8.18
- Guards now attack slimes too
- Crash fix in trader setup screen
- Moved the breasts down on the female model
- Added some random names when spawning new npcs
- Oh right and minecraft 1.1 update
0.8.17
- Added human female npc
- You can no longer interact with npcs when they are attacking
0.8.16
- Pony model bug fixes
- Removed debug numbers from chat lines
0.8.15
- Added pony model
- Bug fix where npcs tried to attack out of sight hostile npcs, but werent able to
- Renamed the customnpcs.dat to factions.dat and placed it in a customnpcs folder
0.8.12
- Crash fix for real this time
- Fixed npc attack line spam
0.8.11
- Crash fix
0.8.10
- Corrected texture selection title
- Corrected text position in the npc cloner
- If you attack a faction only the npcs who see you will attack you
0.8.9
- Added recipes for the npc wand and cloner
- Removed random texture
- Added select texture
- Npc cloner now has 9 slots up from 6
0.8.8
- Thrown/shot items now do correct damage according to the npcs strength(except for arrows)
- Moved the attack hostile factions from details to factions. (apparently it was confusing people -_-‘)
- Increased guard max agro range to 25
- Increased the npcs faction agro range
0.8.7
- Probably finished factions they can now attack eachother
- Added an option in mainmenu->details to make npcs actively attack hostile factions
- Fixed offhand position for some items
- Fixed some buttons floating around when you changed your gui scale.
0.8.5
- Changed ItemTrader: You can now have multiple currencies and Ive added 6 more selling slots
- Added AttackSpeed
- Change Inventory screen: You can now set a off-hand weapons and you can specify weither you want to make the npc throw something
- More Faction changes
- You can now delete Slots in the NPC Cloner
- Fixed NPC Wand name
- Fixed mercenary screen showing up when the role isnt mercenary
0.8.3
- Fixed walking speed not updating
- Fixed facing posision not showing the correct posision
- Added cross world cloning tool
- Added villager model
- Started factions (replaced the current factions, more will come)
- Mercenary v0.9 (not sure what else I want to add)
0.7.9
- Fixed npcs saying attack lines when suffocating
- Npcs should now be able to wear modded armor
- Npcs should no longer walk into walls(let me know if they still do)
- Added Mercenary v0.5
- The npcs now need to be right clicked to interact with them
- You can now hit friendly npcs
0.7.4
- Npc attacking fix
0.7.3
- ItemGivers now give items when you interact with them instead of when you get close to them.
- ItemGivers can now be given lines to say when they give you items
- Standing/Lying/Sitting npcs should now properly walk back(most of the time)
- Sitting npcs should not flicker anymore
0.7.2
- Fixed thrown damage triggering interact lines
- Npcs wont run around anymore after respawning
0.7.1
- Fixed world lines
- Npcs can now throw snowballs
0.7.0
- Attack strength now saves properly
- Added 32 skin textures thanks to [member=xSparky]
- Added adjustable walking speed
- Added adjustable npc size
- Added ability to toggle names
- You can choose to let npcs fight back/run around or do nothing when attacked
- Npcs can now say lines when attacked or attacking
- Npcs can now say lines when interacted with
- Npcs can now say random lines without any interaction
- Added sitting correction making the npcs sit correctly on steps and modded chairs etc
0.6.9
- Guards can now be set to attack animals and you can change their agro range.
0.6.8
- Added Trader role
0.6.1
- Redone and rearranged GUI
- Simple guards added
- Added bow shooting
0.6.0
- Added Itemgiver npc
- Sneaking option
- Npcs are less likely to go into water and lava
- Bug fixes
- Npcs lie now properly in beds
- When not attacking npcs heal over time
- Maxhealth set correctly when changing it
- Gui changes